using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { // Keys used to access feature status in the sky profile. public class ProfileFeatureKeys { // General. public const string MobileQualityFeature = "MobileQualityFeature"; public const string GradientSkyFeature = "GradientSkyFeature"; public const string FogFeature = "FogFeature"; public const string VertexGradientSkyFeature = "VertexGradientSkyFeature"; // Sun. public const string SunFeature = "SunFeature"; public const string SunCustomTextureFeature = "SunCustomTextureFeature"; public const string SunSpriteSheetFeature = "SunSpriteSheetFeature"; public const string SunAlphaBlendFeature = "SunAlphaBlendFeature"; public const string SunRotationFeature = "SunRotationFeature"; // Moon. public const string MoonFeature = "MoonFeature"; public const string MoonCustomTextureFeature = "MoonCustomTextureFeature"; public const string MoonSpriteSheetFeature = "MoonSpriteSheetFeature"; public const string MoonAlphaBlendFeature = "MoonAlphaBlendFeature"; public const string MoonRotationFeature = "MoonRotationFeature"; // Basic Stars. public const string StarBasicFeature = "StarBasicFeature"; // Star Layer 1. public const string StarLayer1Feature = "StarLayer1Feature"; public const string StarLayer1CustomTextureFeature = "StarLayer1CustomTextureFeature"; public const string StarLayer1SpriteSheetFeature = "StarLayer1SpriteSheetFeature"; public const string StarLayer1AlphaBlendFeature = "StarLayer1AlphaBlendFeature"; // Star Layer 2. public const string StarLayer2Feature = "StarLayer2Feature"; public const string StarLayer2CustomTextureFeature = "StarLayer2CustomTextureFeature"; public const string StarLayer2SpriteSheetFeature = "StarLayer2SpriteSheetFeature"; public const string StarLayer2AlphaBlendFeature = "StarLayer2AlphaBlendFeature"; // Star Layer 3. public const string StarLayer3Feature = "StarLayer3Feature"; public const string StarLayer3CustomTextureFeature = "StarLayer3CustomTextureFeature"; public const string StarLayer3SpriteSheetFeature = "StarLayer3SpriteSheetFeature"; public const string StarLayer3AlphaBlendFeature = "StarLayer3AlphaBlendFeature"; // Rain. public const string RainFeature = "RainFeature"; public const string RainSoundFeature = "RainSoundFeature"; public const string RainSplashFeature = "RainSplashFeature"; // Lightning & Thunder. public const string LightningFeature = "LightningFeature"; public const string ThunderFeature = "ThunderFeature"; // Clouds. public const string CloudFeature = "CloudFeature"; public const string NoiseCloudFeature = "NoiseCloudFeature"; public const string CubemapCloudFeature = "CubemapCloudFeature"; public const string CubemapNormalCloudFeature = "CubemapNormalCloudFeature"; public const string CubemapCloudTextureFormatRGBFeature = "CubemapCloudTextureFormatRGBFeature"; public const string CubemapCloudTextureFormatRGBAFeature = "CubemapCloudTextureFormatRGBAFeature"; public const string CubemapCloudDoubleLayerFeature = "CubemapCloudDoubleLayerFeature"; public const string CubemapNormalCloudDoubleLayerFeature = "CubemapNormalCloudDoubleLayerFeature"; public const string CubemapCloudDoubleLayerCubemapFeature = "CubemapCloudDoubleLayerCubemap"; public const string CubemapNormalCloudDoubleLayerCubemapFeature = "CubemapNormalCloudDoubleLayerCubemap"; } }