using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { public class ProfileGroupSection { public string sectionTitle; public string sectionIcon; public string sectionKey; public string dependsOnFeature; public bool dependsOnValue; public ProfileGroupDefinition[] groups; public ProfileGroupSection( string sectionTitle, string sectionKey, string sectionIcon, string dependsOnFeature, bool dependsOnValue, ProfileGroupDefinition[] groups) { this.sectionTitle = sectionTitle; this.sectionIcon = sectionIcon; this.sectionKey = sectionKey; this.groups = groups; this.dependsOnFeature = dependsOnFeature; this.dependsOnValue = dependsOnValue; } } }