using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { // Keys are used to create logical sections of property groups. public abstract class ProfileSectionKeys { public const string FeaturesSectionKey = "FeaturesSectionKey"; public const string SkySectionKey = "SkySectionKey"; public const string SunSectionKey = "SunSectionKey"; public const string MoonSectionKey = "MoonSectionKey"; public const string CloudSectionKey = "CloudSectionKey"; public const string FogSectionKey = "FogSectionKey"; public const string StarsBasicSectionKey = "StarsBasicSectionKey"; public const string Star1SectionKey = "Star1SectionKey"; public const string Star2SectionKey = "Star2SectionKey"; public const string Star3SectionKey = "Star3SectionKey"; public const string RainSectionKey = "RainSectionKey"; public const string RainSplashSectionKey = "RainSplashSectionKey"; public const string LightningSectionKey = "LightningSectionKey"; } }