using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { public abstract class ShaderKeywords { public const string Gradient = "GRADIENT_BACKGROUND"; public const string VertexGradient = "VERTEX_GRADIENT_BACKGROUND"; public const string Moon = "MOON"; public const string MoonCustomTexture = "MOON_CUSTOM_TEXTURE"; public const string MoonSpriteSheet = "MOON_SPRITE_SHEET"; public const string MoonAlphaBlend = "MOON_ALPHA_BLEND"; public const string MoonRotation = "MOON_ROTATION"; public const string Sun = "SUN"; public const string SunCustomTexture = "SUN_CUSTOM_TEXTURE"; public const string SunSpriteSheet = "SUN_SPRITE_SHEET"; public const string SunAlphaBlend = "SUN_ALPHA_BLEND"; public const string SunRotation = "SUN_ROTATION"; public const string Clouds = "CLOUDS"; public const string NoiseClouds = "NOISE_CLOUDS"; public const string CubemapClouds = "CUBEMAP_CLOUDS"; public const string CubemapNormalClouds = "CUBEMAP_NORMAL_CLOUDS"; public const string CubemapCloudTextureFormatRGB = "CUBEMAP_CLOUD_FORMAT_RGB"; public const string CubemapCloudTextureFormatRGBA = "CUBEMAP_CLOUD_FORMAT_RGBA"; public const string CubemapCloudDoubleLayer = "CUBEMAP_CLOUD_DOUBLE_LAYER"; public const string CubemapNormalCloudDoubleLayer = "CUBEMAP_NORMAL_CLOUD_DOUBLE_LAYER"; public const string CubemapCloudDoubleLayerCustomTexture = "CUBEMAP_CLOUD_DOUBLE_LAYER_CUSTOM_TEXTURE"; public const string CubemapNormalCloudDoubleLayerCustomTexture = "CUBEMAP_NORMAL_CLOUD_DOUBLE_LAYER_CUSTOM_TEXTURE"; public const string Fog = "HORIZON_FOG"; public const string StarsBasic = "STARS_BASIC"; public const string StarLayer1 = "STAR_LAYER_1"; public const string StarLayer2 = "STAR_LAYER_2"; public const string StarLayer3 = "STAR_LAYER_3"; public const string StarLayer1CustomTexture = "STAR_LAYER_1_CUSTOM_TEXTURE"; public const string StarLayer2CustomTexture = "STAR_LAYER_2_CUSTOM_TEXTURE"; public const string StarLayer3CustomTexture = "STAR_LAYER_3_CUSTOM_TEXTURE"; public const string StarLayer1SpriteSheet = "STAR_LAYER_1_SPRITE_SHEET"; public const string StarLayer2SpriteSheet = "STAR_LAYER_2_SPRITE_SHEET"; public const string StarLayer3SpriteSheet = "STAR_LAYER_3_SPRITE_SHEET"; public const string RenderDebugPoints = "RENDER_DEBUG_POINTS"; } }