//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; using System; namespace UnityGameFramework.Runtime { /// /// 显示实体成功事件。 /// public sealed class ShowEntitySuccessEventArgs : GameEventArgs { /// /// 显示实体成功事件编号。 /// public static readonly int EventId = typeof(ShowEntitySuccessEventArgs).GetHashCode(); /// /// 初始化显示实体成功事件的新实例。 /// public ShowEntitySuccessEventArgs() { EntityLogicType = null; Entity = null; Duration = 0f; UserData = null; } /// /// 获取显示实体成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取实体逻辑类型。 /// public Type EntityLogicType { get; private set; } /// /// 获取显示成功的实体。 /// public Entity Entity { get; private set; } /// /// 获取加载持续时间。 /// public float Duration { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建显示实体成功事件。 /// /// 内部事件。 /// 创建的显示实体成功事件。 public static ShowEntitySuccessEventArgs Create(GameFramework.Entity.ShowEntitySuccessEventArgs e) { ShowEntityInfo showEntityInfo = (ShowEntityInfo)e.UserData; ShowEntitySuccessEventArgs showEntitySuccessEventArgs = ReferencePool.Acquire(); showEntitySuccessEventArgs.EntityLogicType = showEntityInfo.EntityLogicType; showEntitySuccessEventArgs.Entity = (Entity)e.Entity; showEntitySuccessEventArgs.Duration = e.Duration; showEntitySuccessEventArgs.UserData = showEntityInfo.UserData; ReferencePool.Release(showEntityInfo); return showEntitySuccessEventArgs; } /// /// 清理显示实体成功事件。 /// public override void Clear() { EntityLogicType = null; Entity = null; Duration = 0f; UserData = null; } } }