//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; using GameFramework.Network; namespace UnityGameFramework.Runtime { /// /// 网络心跳包丢失事件。 /// public sealed class NetworkMissHeartBeatEventArgs : GameEventArgs { /// /// 网络心跳包丢失事件编号。 /// public static readonly int EventId = typeof(NetworkMissHeartBeatEventArgs).GetHashCode(); /// /// 初始化网络心跳包丢失事件的新实例。 /// public NetworkMissHeartBeatEventArgs() { NetworkChannel = null; MissCount = 0; } /// /// 获取网络心跳包丢失事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取网络频道。 /// public INetworkChannel NetworkChannel { get; private set; } /// /// 获取心跳包已丢失次数。 /// public int MissCount { get; private set; } /// /// 创建网络心跳包丢失事件。 /// /// 内部事件。 /// 创建的网络心跳包丢失事件。 public static NetworkMissHeartBeatEventArgs Create(GameFramework.Network.NetworkMissHeartBeatEventArgs e) { NetworkMissHeartBeatEventArgs networkMissHeartBeatEventArgs = ReferencePool.Acquire(); networkMissHeartBeatEventArgs.NetworkChannel = e.NetworkChannel; networkMissHeartBeatEventArgs.MissCount = e.MissCount; return networkMissHeartBeatEventArgs; } /// /// 清理网络心跳包丢失事件。 /// public override void Clear() { NetworkChannel = null; MissCount = 0; } } }