using UnityEngine;
using System.Collections;
namespace YLBattle
{
///
///
///
public interface IBattleInnerOper
{
///
/// 变更当前战场策略
///
/// 变更目标状态
/// 附加参数
void ChangeSubPolicy(EBattleStaus status, System.Object param);
///
/// 获取当前子策略
///
/// 策略类型
EBattleStaus GetSubPolicy();
///
/// 标记战斗已经结束
///
void MarkBattleFinish();
///
/// 检测战斗是否结束
///
/// true已结束, false未结束
bool IsBattleFinish();
///
/// 获取当前战斗节奏
///
///
Policy CurrentPoilcy();
}
}