using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using UnityGameFramework.Runtime;
using UnityEngine.Video;
public class NoviceTimeLineController : MonoBehaviour
{
public VideoPlayer _timelineController1;
public VideoPlayer _timelineController2;
//public PlayableDirector _timelineController2;
//public PlayableDirector _timelineController3;
//public PlayableDirector _timelineController4;
//public PlayableDirector _timelineController5;
//public PlayableDirector _timelineController6;
//public PlayableDirector _timelineController7;
public GameObject _slefObj;
//public GameObject _canvasObj;
//public Camera _TLCamera;
public Button _skipBtn;
public GameObject _skipDialogObj;
///
/// 确认跳过
///
public Button _continueBtn;
///
/// 取消跳过
///
public Button _skipOKBtn;
//public GameObject _battleCamera;
float _countTime;
float oldY;
bool _isAttack;
// 播放时长
float _duration;
int playIndex;
private void Awake()
{
_timelineController1 = transform.Find("UICanvas/NoviceCG").GetComponent();
_timelineController2 = transform.Find("UICanvas/SceneCG").GetComponent();
_timelineController2.gameObject.SetActive(false);
//_timelineController2 = transform.Find("TimelineTwo/Timeline_piantou2").GetComponent();
//_timelineController3 = transform.Find("TimelineTwo/Timeline_piantou3").GetComponent();
//_timelineController4 = transform.Find("TimelineTwo/Timeline_piantou4").GetComponent();
//_timelineController5 = transform.Find("TimelineTwo/Timeline_piantou5").GetComponent();
//_timelineController6 = transform.Find("TimelineTwo/Timeline_piantou6").GetComponent();
//_timelineController7 = transform.Find("TimelineTwo/Timeline_piantou7").GetComponent();
_slefObj = transform.Find("Canvas").gameObject;
//_canvasObj = transform.Find("TimelineTwo/Canvas").gameObject;
//_TLCamera = transform.Find("Main Camera").GetComponent();
_skipBtn = transform.Find("UICanvas/Button").GetComponent