using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; using UnityEngine.AI; /// /// 场景 传送点 /// public class SceneEventMapSwitch : MonoBehaviour { /// /// 当前地图切换器唯一序号 /// public int switchIndex; /// /// 传送的地图 ID /// public int NextMapId; /// /// 传送的地图切换器唯一序号 /// public int NextSwitchIndex; /// /// 延迟传送时间 /// public float delayTime = 1.0f; public bool isEntry = true; public bool isDuplicate = false; public int appointFloor = 0; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventMapSwitchLogic", this.gameObject); } }