using UnityEngine; using System.Collections; public class AniEvent : MonoBehaviour { private GameObject mMoviePanel = null; private GameObject mMovieObject = null; public delegate void PlayFinishCallback(GameObject go = null); public PlayFinishCallback pfcb = null; public PlayFinishCallback closecb = null; public void PlayFinish() { Debug.Log("PlayFinish"); //PanelHelper.Instance.ShowPanel("UI_NewLoginWindow",(ab) => //{ // //// 关闭Loading // mMovieObject = GameObject.Find("MovieWindow"); // mMoviePanel = mMovieObject.transform.Find("Movie").gameObject; // mMoviePanel.SetActive(false); //}); if(pfcb != null) { pfcb(); pfcb = null; } if(closecb != null) { closecb(); closecb = null; } } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }