/************************* * EffectRotate function * LiuYu. 153250945@qq.com ************************/ using UnityEngine; public class EffectRotate : MonoBehaviour { public float SpeedX; public float SpeedY; public float SpeedZ; private Transform mTransform; void Awake() { mTransform = transform; } void Update() { float deltaTime = Time.unscaledDeltaTime; float x = SpeedX * deltaTime; float y = SpeedY * deltaTime; float z = SpeedZ * deltaTime; if (mTransform != null) { mTransform.Rotate(x, y, z); } } }