//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; using GameFramework.Network; namespace UnityGameFramework.Runtime { /// /// 网络连接成功事件。 /// public sealed class NetworkConnectedEventArgs : GameEventArgs { /// /// 网络连接成功事件编号。 /// public static readonly int EventId = typeof(NetworkConnectedEventArgs).GetHashCode(); /// /// 初始化网络连接成功事件的新实例。 /// public NetworkConnectedEventArgs() { NetworkChannel = null; UserData = null; } /// /// 获取网络连接成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取网络频道。 /// public INetworkChannel NetworkChannel { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建网络连接成功事件。 /// /// 内部事件。 /// 创建的网络连接成功事件。 public static NetworkConnectedEventArgs Create(GameFramework.Network.NetworkConnectedEventArgs e) { NetworkConnectedEventArgs networkConnectedEventArgs = ReferencePool.Acquire(); networkConnectedEventArgs.NetworkChannel = e.NetworkChannel; networkConnectedEventArgs.UserData = e.UserData; return networkConnectedEventArgs; } /// /// 清理网络连接成功事件。 /// public override void Clear() { NetworkChannel = null; UserData = null; } } }