//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 加载场景时加载依赖资源事件。
///
public sealed class LoadSceneDependencyAssetEventArgs : GameEventArgs
{
///
/// 加载场景时加载依赖资源事件编号。
///
public static readonly int EventId = typeof(LoadSceneDependencyAssetEventArgs).GetHashCode();
///
/// 初始化加载场景时加载依赖资源事件的新实例。
///
public LoadSceneDependencyAssetEventArgs()
{
SceneAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
///
/// 获取加载场景时加载依赖资源事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取场景资源名称。
///
public string SceneAssetName
{
get;
private set;
}
///
/// 获取被加载的依赖资源名称。
///
public string DependencyAssetName
{
get;
private set;
}
///
/// 获取当前已加载依赖资源数量。
///
public int LoadedCount
{
get;
private set;
}
///
/// 获取总共加载依赖资源数量。
///
public int TotalCount
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建加载场景时加载依赖资源事件。
///
/// 内部事件。
/// 创建的加载场景时加载依赖资源事件。
public static LoadSceneDependencyAssetEventArgs Create(GameFramework.Scene.LoadSceneDependencyAssetEventArgs e)
{
LoadSceneDependencyAssetEventArgs loadSceneDependencyAssetEventArgs = ReferencePool.Acquire();
loadSceneDependencyAssetEventArgs.SceneAssetName = e.SceneAssetName;
loadSceneDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
loadSceneDependencyAssetEventArgs.LoadedCount = e.LoadedCount;
loadSceneDependencyAssetEventArgs.TotalCount = e.TotalCount;
loadSceneDependencyAssetEventArgs.UserData = e.UserData;
return loadSceneDependencyAssetEventArgs;
}
///
/// 清理加载场景时加载依赖资源事件。
///
public override void Clear()
{
SceneAssetName = null;
DependencyAssetName = null;
LoadedCount = 0;
TotalCount = 0;
UserData = null;
}
}
}