//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework;
using GameFramework.Event;
namespace UnityGameFramework.Runtime
{
///
/// 加载场景成功事件。
///
public sealed class LoadSceneSuccessEventArgs : GameEventArgs
{
///
/// 加载场景成功事件编号。
///
public static readonly int EventId = typeof(LoadSceneSuccessEventArgs).GetHashCode();
///
/// 初始化加载场景成功事件的新实例。
///
public LoadSceneSuccessEventArgs()
{
SceneAssetName = null;
Duration = 0f;
UserData = null;
}
///
/// 获取加载场景成功事件编号。
///
public override int Id
{
get
{
return EventId;
}
}
///
/// 获取场景资源名称。
///
public string SceneAssetName
{
get;
private set;
}
///
/// 获取加载持续时间。
///
public float Duration
{
get;
private set;
}
///
/// 获取用户自定义数据。
///
public object UserData
{
get;
private set;
}
///
/// 创建加载场景成功事件。
///
/// 内部事件。
/// 创建的加载场景成功事件。
public static LoadSceneSuccessEventArgs Create(GameFramework.Scene.LoadSceneSuccessEventArgs e)
{
LoadSceneSuccessEventArgs loadSceneSuccessEventArgs = ReferencePool.Acquire();
loadSceneSuccessEventArgs.SceneAssetName = e.SceneAssetName;
loadSceneSuccessEventArgs.Duration = e.Duration;
loadSceneSuccessEventArgs.UserData = e.UserData;
return loadSceneSuccessEventArgs;
}
///
/// 清理加载场景成功事件。
///
public override void Clear()
{
SceneAssetName = null;
Duration = 0f;
UserData = null;
}
}
}