//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ using GameFramework; using GameFramework.Event; namespace UnityGameFramework.Runtime { /// /// 打开界面成功事件。 /// public sealed class OpenUIFormSuccessEventArgs : GameEventArgs { /// /// 打开界面成功事件编号。 /// public static readonly int EventId = typeof(OpenUIFormSuccessEventArgs).GetHashCode(); /// /// 初始化打开界面成功事件的新实例。 /// public OpenUIFormSuccessEventArgs() { UIForm = null; Duration = 0f; UserData = null; } /// /// 获取打开界面成功事件编号。 /// public override int Id { get { return EventId; } } /// /// 获取打开成功的界面。 /// public UIForm UIForm { get; private set; } /// /// 获取加载持续时间。 /// public float Duration { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建打开界面成功事件。 /// /// 内部事件。 /// 创建的打开界面成功事件。 public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e) { OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire(); openUIFormSuccessEventArgs.UIForm = (UIForm)e.UIForm; openUIFormSuccessEventArgs.Duration = e.Duration; openUIFormSuccessEventArgs.UserData = e.UserData; return openUIFormSuccessEventArgs; } /// /// 清理打开界面成功事件。 /// public override void Clear() { UIForm = null; Duration = 0f; UserData = null; } } }