using System; using UnityEngine; namespace MTE { [Serializable] internal class ObjectDetail : Detail { [SerializeField] public GameObject Object; [SerializeField] public Vector3 MinScale = Vector3.one; [SerializeField] public Vector3 MaxScale = Vector3.one; [SerializeField] public bool UseUnifiedScale = true; public ObjectDetail ShallowCopy() { var copy = new ObjectDetail(); copy.Object = Object; copy.MinScale = MinScale; copy.MaxScale = MaxScale; copy.UseUnifiedScale = UseUnifiedScale; return copy; } } }