using UnityEngine;
using System.Collections;
using YLTask;
using GameFramework.Event;
///
/// 任务事件处理者 道具类型
///
public partial class TaskEventProcessor
{
///
/// 初始化道具
///
private void InitItem()
{
_TaskEventDict.Add(Enum_EventType.TaskCardActived + Enum_TaskCmdType.GainItem.ToString(), AddItem);
_TaskEventDict.Add(Enum_EventType.MissionStepProcess + Enum_TaskCmdType.GainItem.ToString(), AddItem);
}
///
/// 添加道具
///
public void AddItem(GameEventArgs e)
{
TaskEventStepProcess finish = e as TaskEventStepProcess;
}
public void ActivedGainItem(GameEventArgs e)
{
TaskCardEventAtive eventAtive = e as TaskCardEventAtive;
}
}