using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
public class SceneEventNpc : MonoBehaviour
{
public enum NpcIconType
{
Default = 0, // 默认
Store, // 杂货店
Smithy, // 铁匠铺
Storehouse, // 储物箱
Teleporter, // 传送点
Reword, // 悬赏商人
Email, // 邮箱
Ranking, // 排行榜
Entry, // 副本入口
Export, // 副本出口
}
public string taskName = "";
public int npcId;
public int stageIndex;
public bool isNpc = false;
public bool isOnly = true;
///
/// 是否任务激活
///
public bool isTaskEnable = false;
///
/// 对话开启条件 任务卡id
///
public int requirementTaskId = 0;
///
/// 对话开启条件 步骤id
///
public int requirementStepId = 0;
public NpcIconType iconType = NpcIconType.Default;
public void Start()
{
AssemblyHelper.Instance.BindScript("SceneEventNpcLogic", this.gameObject);
}
}