using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
///
/// 工具集
///
public partial class Utils
{
///
/// 网络可用
///
public static bool NetAvailable
{
get
{
return Application.internetReachability != NetworkReachability.NotReachable;
}
}
///
/// 是否是无线
///
public static bool IsWifi
{
get
{
return Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork;
}
}
}