//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.UI { /// /// 打开界面时加载依赖资源事件。 /// public sealed class OpenUIFormDependencyAssetEventArgs : GameFrameworkEventArgs { /// /// 初始化打开界面时加载依赖资源事件的新实例。 /// public OpenUIFormDependencyAssetEventArgs() { SerialId = 0; UIFormAssetName = null; UIGroupName = null; PauseCoveredUIForm = false; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } /// /// 获取界面序列编号。 /// public int SerialId { get; private set; } /// /// 获取界面资源名称。 /// public string UIFormAssetName { get; private set; } /// /// 获取界面组名称。 /// public string UIGroupName { get; private set; } /// /// 获取是否暂停被覆盖的界面。 /// public bool PauseCoveredUIForm { get; private set; } /// /// 获取被加载的依赖资源名称。 /// public string DependencyAssetName { get; private set; } /// /// 获取当前已加载依赖资源数量。 /// public int LoadedCount { get; private set; } /// /// 获取总共加载依赖资源数量。 /// public int TotalCount { get; private set; } /// /// 获取用户自定义数据。 /// public object UserData { get; private set; } /// /// 创建打开界面时加载依赖资源事件。 /// /// 界面序列编号。 /// 界面资源名称。 /// 界面组名称。 /// 是否暂停被覆盖的界面。 /// 被加载的依赖资源名称。 /// 当前已加载依赖资源数量。 /// 总共加载依赖资源数量。 /// 用户自定义数据。 /// 创建的打开界面时加载依赖资源事件。 public static OpenUIFormDependencyAssetEventArgs Create(int serialId, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, string dependencyAssetName, int loadedCount, int totalCount, object userData) { OpenUIFormDependencyAssetEventArgs openUIFormDependencyAssetEventArgs = ReferencePool.Acquire(); openUIFormDependencyAssetEventArgs.SerialId = serialId; openUIFormDependencyAssetEventArgs.UIFormAssetName = uiFormAssetName; openUIFormDependencyAssetEventArgs.UIGroupName = uiGroupName; openUIFormDependencyAssetEventArgs.PauseCoveredUIForm = pauseCoveredUIForm; openUIFormDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName; openUIFormDependencyAssetEventArgs.LoadedCount = loadedCount; openUIFormDependencyAssetEventArgs.TotalCount = totalCount; openUIFormDependencyAssetEventArgs.UserData = userData; return openUIFormDependencyAssetEventArgs; } /// /// 清理打开界面时加载依赖资源事件。 /// public override void Clear() { SerialId = 0; UIFormAssetName = null; UIGroupName = null; PauseCoveredUIForm = false; DependencyAssetName = null; LoadedCount = 0; TotalCount = 0; UserData = null; } } }