//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.UI { internal sealed partial class UIManager : GameFrameworkModule, IUIManager { private sealed class OpenUIFormInfo : IReference { private int m_SerialId; private UIGroup m_UIGroup; private bool m_PauseCoveredUIForm; private object m_UserData; public OpenUIFormInfo() { m_SerialId = 0; m_UIGroup = null; m_PauseCoveredUIForm = false; m_UserData = null; } public int SerialId { get { return m_SerialId; } } public UIGroup UIGroup { get { return m_UIGroup; } } public bool PauseCoveredUIForm { get { return m_PauseCoveredUIForm; } } public object UserData { get { return m_UserData; } } public static OpenUIFormInfo Create(int serialId, UIGroup uiGroup, bool pauseCoveredUIForm, object userData) { OpenUIFormInfo openUIFormInfo = ReferencePool.Acquire(); openUIFormInfo.m_SerialId = serialId; openUIFormInfo.m_UIGroup = uiGroup; openUIFormInfo.m_PauseCoveredUIForm = pauseCoveredUIForm; openUIFormInfo.m_UserData = userData; return openUIFormInfo; } public void Clear() { m_SerialId = 0; m_UIGroup = null; m_PauseCoveredUIForm = false; m_UserData = null; } } } }