using GameFramework; using GameFramework.Procedure; using UnityGameFramework.Runtime; using ProcedureOwner = GameFramework.Fsm.IFsm; namespace GameFrameworkExample { public class ProcedureExample : ProcedureBase { public override void OnEnter(ProcedureOwner procedureOwner) { base.OnEnter(procedureOwner); string welcomeMessage = Utility.Text.Format("Hello! This is an empty project based on Game Framework {0}.", Version.GameFrameworkVersion); Log.Info(welcomeMessage); Log.Warning(welcomeMessage); Log.Error(welcomeMessage); } } }