using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Funly.SkyStudio { public class SkyCreateMenuItemEditor { [MenuItem("GameObject/Sky Studio/Lightning Spawn Area")] public static void CreateLightingArea(MenuCommand menuCommand) { GameObject area = new GameObject(); area.AddComponent(); area.name = "Lightning Spawn Area"; GameObjectUtility.SetParentAndAlign(area, menuCommand.context as GameObject); Undo.RegisterCreatedObjectUndo(area, "Created " + area.name); Selection.activeObject = area; } } }