using UnityEngine;
using System.Collections;
namespace YLBattle
{
///
/// 战斗模式
///
public enum BattleMode
{
///
/// 剧情
///
Story = 0,
///
/// 无穷尽
///
Forever = 1,
///
/// 对战
///
PVP = 2,
///
/// 模拟
///
Test = 3,
///
/// 引导
///
Guide = 4,
}
///
/// 战斗元素排序规则
///
public enum BattleLayer
{
///
///
///
None = 0,
///
/// 背景地图
///
MapBg = 1,
///
/// 地图模型
///
Map = 2,
///
/// 敌方(骨骼)动画
///
FighterRed = 3,
///
/// 敌方血条跟随
///
UIRedHpBar = 4,
///
/// 爆炸效果
///
SkillBomb = 5,
///
/// 己方(骨骼)角色
///
FighterBlue = 6,
///
/// 己方血条(触发UI)
///
UIBlueHpBar = 7,
///
/// 主UI
///
UIMain = 8,
///
/// 技能准备特效
///
SkillReady = 9,
///
/// 技能行进特效
///
SkillSending = 10,
///
/// 伤害值
///
UIDamage = 11,
///
/// 提示字
///
UITip = 12,
}
}