using UnityEngine; using System.Collections; namespace YLBattle { /// /// 战斗模式 /// public enum BattleMode { /// /// 剧情 /// Story = 0, /// /// 无穷尽 /// Forever = 1, /// /// 对战 /// PVP = 2, /// /// 模拟 /// Test = 3, /// /// 引导 /// Guide = 4, } /// /// 战斗元素排序规则 /// public enum BattleLayer { /// /// /// None = 0, /// /// 背景地图 /// MapBg = 1, /// /// 地图模型 /// Map = 2, /// /// 敌方(骨骼)动画 /// FighterRed = 3, /// /// 敌方血条跟随 /// UIRedHpBar = 4, /// /// 爆炸效果 /// SkillBomb = 5, /// /// 己方(骨骼)角色 /// FighterBlue = 6, /// /// 己方血条(触发UI) /// UIBlueHpBar = 7, /// /// 主UI /// UIMain = 8, /// /// 技能准备特效 /// SkillReady = 9, /// /// 技能行进特效 /// SkillSending = 10, /// /// 伤害值 /// UIDamage = 11, /// /// 提示字 /// UITip = 12, } }