using UnityEngine;
using System.Collections;
namespace YLBattle
{
public class LogicFighterSkill
{
///
/// 技能id
///
public string skid = string.Empty;
///
/// 技能等级
///
public int lev = 0;
///
/// 自身power
///
public int power = 0;
///
/// 团队power率
///
public float teamPowerRate = 0;
}
}