using UnityEngine;
using System.Collections;
public class TestItween : MonoBehaviour
{
///
/// Use this for initialization
///
void Start()
{
}
///
///
///
private void TestItweenMove()
{
Hashtable ht = new Hashtable();
ht.Add("y", 270);
ht.Add("islocal", true);
ht.Add("time", 1.0f);
ht.Add("oncomplete", "OnDownAtkIcon");
ht.Add("oncompletetarget", this.gameObject);
ht.Add("oncompleteparams", this.gameObject.name);
iTween.MoveTo(gameObject, ht);
}
///
/// 隐藏战斗图片
///
private void OnDownAtkIcon(string parm)
{
Hashtable ht = new Hashtable();
ht.Add("y", -50);
ht.Add("islocal", true);
ht.Add("time", 1.0f);
ht.Add("oncomplete", "OnNormalAtkIcon");
ht.Add("oncompletetarget", this.gameObject);
ht.Add("oncompleteparams", this.gameObject.name);
ht.Add("easetype", iTween.EaseType.linear);
iTween.MoveTo(gameObject, ht);
}
///
/// 初始装提
///
private void OnNormalAtkIcon(string parm)
{
LogHelper.LogError("over");
//isAtkMove = false;
}
///
///
///
void OnGUI()
{
if (GUI.Button(new Rect(50, 250, 200, 30), "Button1"))
{
TestItweenMove();
}
}
}