using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class testTemp : MonoBehaviour {
///
/// 速度1500毫秒
///
public float mSpeed;
///
///
///
public float mRate = 1;
///
///
///
private float mCurt = 0;
///
///
///
private float mRelt = 0;
private float mTemp= 0;
///
///
///
private bool isOver = false;
public Slider mSlider = null;
void Start () {
}
// Update is called once per frame
void Update () {
mTemp += mSpeed;
this.mCurt = Mathf.Lerp(1, this.mRate, mTemp);
Debug.LogError(this.mCurt);
mSlider.value= this.mCurt;
}
//void OnGUI()
//{
// if (GUI.Button(new Rect(10, 10, 100, 50), "pause"))
// {
// timeHelper.Pause();
// //isOpen = false;
// }
// if (GUI.Button(new Rect(10, 70, 100, 50), "continue"))
// {
// timeHelper.Continue();
// //isOpen = true;
// //Debug.LogError(this.timeHelper.Now() - this.lastTime);
// }
// if (GUI.Button(new Rect(10, 140, 100, 50), "start"))
// {
// isOpen = true;
// lastTime = timeHelper.Now();
// }
// GUI.Label(new Rect(10, 200, 200, 20), ((int)(nowTime / 1000)).ToString());
//}
}