using UnityEngine; using System.Collections; using System.IO; public class MovieWindow : MonoBehaviour { private GameObject mMoviePanel = null; private GameObject mCloseButton = null; public void Init() { // LogHelper.Log(GameCfg._LocalSettingsPath); if (!File.Exists(Const.LocalConfigFileName)) // 未创建本地配置文件代表游戏第一次运行, 播放电影 -wg 2019年10月24日13:57:29 { GameCfg._InitLocalSettigs(); mMoviePanel = transform.Find("Movie").gameObject; mMoviePanel.SetActive(true); mCloseButton = mMoviePanel.transform.Find("CloseButton").gameObject; EventTriggerListener.Get(mCloseButton).onClick = OnClickPanel; } else { PanelHelper.Instance.ShowPanel("UI_NewLoginWindow",(ab) => { }); } // EventTriggerListener.Get(mMoviePanel).onClick = OnClickPanel; // GameObject.Find("UI_SplashWindow").SetActive(false); } // Update is called once per frame void Update () { } private void OnClickPanel(GameObject go) { PanelHelper.Instance.ShowPanel("UI_NewLoginWindow", (ab) => { //// 关闭Loading mMoviePanel.SetActive(false); //PanelHelper.Instance.ShowPanel("UI_NoticeWindow", null, null, false, true, (ac) => //{ //}); }); } }