using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using YLBattle; using UnityEngine.UI; using DG; using DG.Tweening; /// /// 大地图入口 /// public class Entrance_HeroInfo : MonoBehaviour { public static MainUIBuilder mainUIBuilder = null; private Image backImage = null; /// /// 开始 /// private void Start() { OnEnterMain(); CloseTitles(); GameDateManager.Instance.lastBattleType = BattleDefine.EBattleSceneType.EBattleType_HuanLingShi; } /// /// 进入主界面 /// private void OnEnterMain() { UI_LoadingWindow.Instance().Hide(); GameObject landObj = GameObject.Find("Canvas_landscape(Clone)"); if (landObj) { landObj.SetActive(false); } if (LevelManager.Instance().mWindowName != "") { PanelHelper.Instance.ShowPanel(LevelManager.Instance().mWindowName, null, LevelManager.Instance().mParameter); } } public void CloseTitles() { AudioManager.Instance.ChangeGameBackMusic(AudioManager.MainBackMusic, 3); LocalSettings.BattleComboCount = 0; LocalSettings.BattleRuntime = 0; Invoke("ShowMainWindowAnim", 3); } private void OnDestroy() { } }