using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using YLBattle;
using UnityEngine.UI;
using DG;
using DG.Tweening;
///
/// 大地图入口
///
public class Entrance_HeroInfo : MonoBehaviour
{
public static MainUIBuilder mainUIBuilder = null;
private Image backImage = null;
///
/// 开始
///
private void Start()
{
OnEnterMain();
CloseTitles();
GameDateManager.Instance.lastBattleType = BattleDefine.EBattleSceneType.EBattleType_HuanLingShi;
}
///
/// 进入主界面
///
private void OnEnterMain()
{
UI_LoadingWindow.Instance().Hide();
GameObject landObj = GameObject.Find("Canvas_landscape(Clone)");
if (landObj)
{
landObj.SetActive(false);
}
if (LevelManager.Instance().mWindowName != "")
{
PanelHelper.Instance.ShowPanel(LevelManager.Instance().mWindowName, null, LevelManager.Instance().mParameter);
}
}
public void CloseTitles()
{
AudioManager.Instance.ChangeGameBackMusic(AudioManager.MainBackMusic, 3);
LocalSettings.BattleComboCount = 0;
LocalSettings.BattleRuntime = 0;
Invoke("ShowMainWindowAnim", 3);
}
private void OnDestroy()
{
}
}