using UnityEngine; using System.Collections; public class AssetSystem_Log : MonoSingleton { int maxLine = 20; int curtLine = 0; public void Log(string logStr) { curtLine += 1 ; if (curtLine >= maxLine) { LogClear(); } LogHelper.Log(logStr); AssetUI_ShowLog.Instance.logString += logStr+"\n"; } public void LogClear() { curtLine = 0; AssetUI_ShowLog.Instance.logString = ""; } public void LogError(string logStr) { LogHelper.LogError(logStr); } }