using UnityEngine; using System.Collections; public class AssetUI_ShowLog : MonoSingleton { public string logString = ""; public void SetRun() { logString = AssetGame_VersionManager.Ins.getState.ToString(); } void OnGUI() { GUI.skin.label.fontSize = 30; GUI.Label(new Rect(10, 40, 1600, 650), "" + logString); } }