using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityGameFramework.Runtime; /// /// 场景 可破坏的 /// public class SceneEventDamaged : MonoBehaviour { /// /// 掉落ID /// public int dropID; /// /// 破坏次数 /// public int number = 1; public void Start() { AssemblyHelper.Instance.BindScript("SceneEventDamagedLogic", this.gameObject); } }