using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
using UnityEngine.AI;
///
/// 场景 传送点
///
public class SceneEventMapSwitch : MonoBehaviour
{
///
/// 当前地图切换器唯一序号
///
public int switchIndex;
///
/// 传送的地图 ID
///
public int NextMapId;
///
/// 传送的地图切换器唯一序号
///
public int NextSwitchIndex;
///
/// 延迟传送时间
///
public float delayTime = 1.0f;
public bool isEntry = true;
public bool isDuplicate = false;
public int appointFloor = 0;
public void Start()
{
AssemblyHelper.Instance.BindScript("SceneEventMapSwitchLogic", this.gameObject);
}
}