using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 言灵朝向相机 /// public class YanLingBonePoint : MonoBehaviour { public enum BonePoint { empty = 0, // 空的 head = 1, // 头部 shoulder = 2, // 肩 foot = 3, // 脚底 }; public BonePoint _bonePointType; // Start is called before the first frame update void Start() { } public static explicit operator YanLingBonePoint(int v) { throw new NotImplementedException(); } }