//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Resource { internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager { private sealed partial class ResourceLoader { private sealed class LoadBinaryInfo : IReference { private string m_BinaryAssetName; private ResourceInfo m_ResourceInfo; private LoadBinaryCallbacks m_LoadBinaryCallbacks; private object m_UserData; public LoadBinaryInfo() { m_BinaryAssetName = null; m_ResourceInfo = null; m_LoadBinaryCallbacks = null; m_UserData = null; } public string BinaryAssetName { get { return m_BinaryAssetName; } } public ResourceInfo ResourceInfo { get { return m_ResourceInfo; } } public LoadBinaryCallbacks LoadBinaryCallbacks { get { return m_LoadBinaryCallbacks; } } public object UserData { get { return m_UserData; } } public static LoadBinaryInfo Create(string binaryAssetName, ResourceInfo resourceInfo, LoadBinaryCallbacks loadBinaryCallbacks, object userData) { LoadBinaryInfo loadBinaryInfo = ReferencePool.Acquire(); loadBinaryInfo.m_BinaryAssetName = binaryAssetName; loadBinaryInfo.m_ResourceInfo = resourceInfo; loadBinaryInfo.m_LoadBinaryCallbacks = loadBinaryCallbacks; loadBinaryInfo.m_UserData = userData; return loadBinaryInfo; } public void Clear() { m_BinaryAssetName = null; m_ResourceInfo = null; m_LoadBinaryCallbacks = null; m_UserData = null; } } } } }