//------------------------------------------------------------ // Game Framework // Copyright © 2013-2021 loyalsoft. All rights reserved. // Homepage: http://www.game7000.com/ // Feedback: http://www.game7000.com/ //------------------------------------------------------------ namespace GameFramework.Sound { /// /// 声音相关常量。 /// internal static class Constant { internal const float DefaultTime = 0f; internal const bool DefaultMute = false; internal const bool DefaultLoop = false; internal const int DefaultPriority = 0; internal const float DefaultVolume = 1f; internal const float DefaultFadeInSeconds = 0f; internal const float DefaultFadeOutSeconds = 0f; internal const float DefaultPitch = 1f; internal const float DefaultPanStereo = 0f; internal const float DefaultSpatialBlend = 0f; internal const float DefaultMaxDistance = 100f; internal const float DefaultDopplerLevel = 1f; } }