using UnityEngine; namespace Chronos { public class TerrainTimeline : ComponentTimeline { private float _wavingGrassSpeed; /// /// The pitch that is applied to the audio source before time effects. Use this property instead of AudioSource.pitch, which will be overwritten by the timeline at runtime. /// public float wavingGrassSpeed { get { return _wavingGrassSpeed; } set { _wavingGrassSpeed = value; AdjustProperties(); } } public TerrainTimeline(Timeline timeline, Terrain component) : base(timeline, component) { } public override void CopyProperties(Terrain source) { _wavingGrassSpeed = source.terrainData.wavingGrassSpeed; } public override void AdjustProperties(float timeScale) { // Currently bugged in Unity // component.terrainData.wavingGrassSpeed = wavingGrassSpeed * timeScale; } } }