%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: a10_ba m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: af8c95cb5bf483a40a34ac63be69a10e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex1: m_Texture: {fileID: 2800000, guid: af8c95cb5bf483a40a34ac63be69a10e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex2: m_Texture: {fileID: 2800000, guid: a9e659619a70ec5408e562844dc09c1b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex3: m_Texture: {fileID: 2800000, guid: e2b08ca74f8823744b1dc84a648e43bf, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: [] m_Colors: - _Color: {r: 0.61764705, g: 0.599481, b: 0.599481, a: 1}