using UnityEngine; using System.Collections; public class ActivateEffects : MonoBehaviour { public ParticleSystem particleEffect; void OnTriggerEnter (Collider other) { if(other.gameObject.tag == "Player") { particleEffect.Play (); GetComponent().Play (); } } void OnTriggerExit (Collider other) { particleEffect.Stop(); GetComponent().Stop(); } }