using UnityEngine; using System.Collections; public class HashIDs : MonoBehaviour { // Here we store the hash tags for various strings used in our animators. public int locomotionState; public int speedFloat; public int angularSpeedFloat; void Awake () { locomotionState = Animator.StringToHash("Base Layer.Locomotion"); speedFloat = Animator.StringToHash("Speed"); angularSpeedFloat = Animator.StringToHash("AngularSpeed"); } }