using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class DoNotModifyShaderEditor : ShaderGUI { public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) { EditorGUILayout.HelpBox("Do not edit/modify skybox properties from here. You should change all " + "sky properties using the 'Sky Profile' linked from your SkySystemController in the scene.", MessageType.Error); base.OnGUI(materialEditor, properties); } }