using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { [CreateAssetMenu(fileName = "LightningArtSet.asset", menuName = "Sky Studio/Lightning/Lightning Art Set")] public class LightningArtSet : SpriteArtSet { [Tooltip("List of lighting bolt art that will be used for customization.")] public List lightingStyleItems; } }