using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Funly.SkyStudio { [CreateAssetMenu(fileName = "rainSplashArtItem.asset", menuName = "Sky Studio/Rain/Rain Splash Art Item")] public class RainSplashArtItem : SpriteArtItem { [Range(0.0f, 1.0f)] public float intensityMultiplier = 1.0f; [Range(0.0f, 1.0f)] public float scaleMultiplier = 1.0f; } }