namespace MTE { /// /// Shader property names used in MTE texture array shaders. /// public class TextureArrayShaderPropertyNames { public const string WeightMap0PropertyName = "_Control0"; public const string WeightMap1PropertyName = "_Control1"; public const string WeightMap2PropertyName = "_Control2"; public const string AlbedoArrayPropertyName = "_TextureArray0"; public const string NormalArrayPropertyName = "_TextureArray1"; public const string RoughnessNormalAOArrayPropertyName = "_TextureArray1"; public const string NormalIntensityPropertyName = "_NormalIntensity"; public const string UVScaleOffsetPropertyName = "_UVScaleOffset"; public static string[] ControlTexturePropertyNames = { WeightMap0PropertyName, WeightMap1PropertyName, WeightMap2PropertyName }; } }