using UnityEngine;
namespace MTE
{
///
/// Make sure the lightmap data are correct at runtime.
/// Unity somehow starts clear programmatically assigned lightMapIndex and lightmapScaleOffset when enter play mode.
/// This class fixed the issue https://github.com/zwcloud/MeshTerrainEditor-issues/issues/209
///
[ExecuteInEditMode]
public class BakedLightmapKeeper : MonoBehaviour
{
public int lightMapIndex = -1;
public Vector4 lightmapScaleOffset = new Vector4(1, 1, 0, 0);
private void Awake()
{
var theRenderer = GetComponent();
if (!theRenderer)
{
return;
}
theRenderer.lightmapIndex = lightMapIndex;
theRenderer.lightmapScaleOffset = lightmapScaleOffset;
}
}
}