using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; /// /// 工具集 /// public partial class Utils { /// /// 网络可用 /// public static bool NetAvailable { get { return Application.internetReachability != NetworkReachability.NotReachable; } } /// /// 是否是无线 /// public static bool IsWifi { get { return Application.internetReachability == NetworkReachability.ReachableViaLocalAreaNetwork; } } }