using System;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
namespace YLSJ
{
///
/// 常量定义
///
public class Constant
{
///
/// AssetBundle后缀
///
public const string AssetBundleURE = ".unity3d";
///
/// 符号集名称
///
public const string AssemblyName = "Core";
///
/// 符号集入口
///
public const string AssemblyEntry = "Main";
///
/// 符号集文件完整路径
///
public static string AssemblyFilePath
{
get
{
string persistentDataPath = Application.persistentDataPath + "/Res/" + AssemblyName + AssetBundleURE;
if (Application.isEditor)
{
if (File.Exists(persistentDataPath))
{
return persistentDataPath;
}
return Application.streamingAssetsPath + "/Res/" + AssemblyName + AssetBundleURE;
}
// 非编辑器模式下,查找沙盒即可
return Application.persistentDataPath + "/Res/" + AssemblyName + AssetBundleURE;
}
}
}
}