using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
///
/// 更新的文件信息
///
[Serializable]
public class UpdateFileInfo
{
///
/// 版本
///
[SerializeField]
public int Version = 0;
///
/// 名称
///
[SerializeField]
public List Infos = new List();
}
///
///文件的MD5信息
///
[Serializable]
public class FileMD5Info
{
///
/// 名称
///
[SerializeField]
public string Name = "";
///
/// md5
///
[SerializeField]
public string MD5 = "";
///
/// 资源打包时的版本
///
[SerializeField]
public int PackVersion = 0;
///
/// 资源包的大小 字节
///
[SerializeField]
public int PackSizeB = 0;
///
/// 资源包的大小 兆
///
[SerializeField]
public int PackSizeM = 0;
}
///
/// 文件大小信息
///
public class FileSizeInfo
{
///
/// 大小 字节
///
public int sizeB = 0;
///
/// 大小 兆
///
public int sizeM = 0;
///
/// MD5码
///
public string md5 = "";
}