//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 loyalsoft. All rights reserved.
// Homepage: http://www.game7000.com/
// Feedback: http://www.game7000.com/
//------------------------------------------------------------
using GameFramework.Resource;
using System.IO;
using System.Text;
namespace UnityGameFramework.Runtime
{
///
/// 内置版本资源列表序列化器。
///
public static partial class BuiltinVersionListSerializer
{
///
/// 反序列化资源包版本资源列表(版本 0)回调函数。
///
/// 指定流。
/// 反序列化的资源包版本资源列表(版本 0)。
public static ResourcePackVersionList ResourcePackVersionListDeserializeCallback_V0(Stream stream)
{
using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
{
byte[] encryptBytes = binaryReader.ReadBytes(CachedHashBytesLength);
int dataOffset = binaryReader.ReadInt32();
long dataLength = binaryReader.ReadInt64();
int dataHashCode = binaryReader.ReadInt32();
int resourceCount = binaryReader.Read7BitEncodedInt32();
ResourcePackVersionList.Resource[] resources = resourceCount > 0 ? new ResourcePackVersionList.Resource[resourceCount] : null;
for (int i = 0; i < resourceCount; i++)
{
string name = binaryReader.ReadEncryptedString(encryptBytes);
string variant = binaryReader.ReadEncryptedString(encryptBytes);
string extension = binaryReader.ReadEncryptedString(encryptBytes) ?? DefaultExtension;
byte loadType = binaryReader.ReadByte();
long offset = binaryReader.Read7BitEncodedInt64();
int length = binaryReader.Read7BitEncodedInt32();
int hashCode = binaryReader.ReadInt32();
int compressedLength = binaryReader.Read7BitEncodedInt32();
int compressedHashCode = binaryReader.ReadInt32();
resources[i] = new ResourcePackVersionList.Resource(name, variant, extension, loadType, offset, length, hashCode, compressedLength, compressedHashCode);
}
return new ResourcePackVersionList(dataOffset, dataLength, dataHashCode, resources);
}
}
}
}