using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Funly.SkyStudio { [InitializeOnLoad] public class SkyStudioDefinesEditor : Editor { static SkyStudioDefinesEditor() { var symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); if (!symbols.Contains("SKY_STUDIO_PRESENT")) { symbols += ";" + "SKY_STUDIO_PRESENT"; PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, symbols); } } } }